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Briefing

Missions, Camp & Story

The 1.0 Missions system, the Camp between runs, Friendship levels, Story and Quests.

Missions

The Mission briefing interface shows Objectives, Arena, Game Mode, Friendship level and Cash. Mission objectives chain into Story quests.

The Camp

Between runs, return to the Camp — the room where Story, Quests, Friendship and Arena selections live. The Camp is the connective tissue of the 1.0 progression system.

Camp canteen where you accept missions
Camp is the social hub for missions and friendship bonuses.

Friendship

Each recruited Survivor has a Friendship score. Leveling friendship unlocks new dialogue, missions and squad-side buffs. Higher Friendship = better mid-run recruit rolls.

Story & Quests

Story and Quests are gated through Missions and Camp. The Main Story ties Boss Rush and Optional Challenges together into a single 1.0 meta-narrative.

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